Description / test
Abby’s adventurous journey continues, our hero has little time left to rest.
4/15/2021 18:11 | From m_anger | Description / test
We will never forget the first meeting. This is the case for me strange world Especially the good story is connected with it. The Abby OddyseeI found out more about the 1997 ECTS, which I was fortunate enough to be part of (it was the deadliest video player expo before E3). The final was practically shown at the September event, as it was released in a few days. Since I already knew the title from all sorts of magazines, one of my first trips with great anticipation led to the GT Interactive booth in a secluded corner of the Kensington Olympia exhibition hall in London. Incredibly life-long PR offers us the game. He just started cleaning this little guy who works in a meat factory, by the time my travel companion, to lift the mood, he asked if he was making meat, or rather others getting it out of it? None of us knew the story, so we were surprised that our man was completely electrified. He answered, “Exactly,” and we were instantly able to see a completely different presentation, which I remember as one of the best in the show.
The strange world The series has since continued a serious career, as promised, many games have appeared in this universe (with a couple remaining in the desktop drawer), but somehow the success of the first two 2D parts has not been replicated in any of the 3D sequences that shone Out. both of them Oddysee in MunchMind a Curious anger They received such a moderate reception that, unfortunately, they did not coincide with their ancestors. However, after a hiatus of nearly a decade, Lorne Lanning brought out her masterpiece again, and now we can say that revamping the first part in 2014 has proven to be a good idea.
So, there was no doubt whether we would see a one-off escalation only, as the promises to continue continued almost immediately. For a long time, it wasn’t entirely clear whether the game in Oddworld’s Inhabitants Workshop would be a new installment, or follow the 1998 streak pattern. Abby exodus discount. The answer is not both and both. Until th Fresh and delicious It was a reproduction in the classic sense, but it remains true to both the story and even the gameplay Spiritual storm His case is completely different. The new episode doesn’t completely exclude money put in place more than 20 years ago, but it differs on so many points that it could be adopted as a separate production. Let’s stick to what the filmmakers also mentioned that they continued Abby’s modern story the way they wanted before, but then the technical standards of the era and their own capabilities didn’t allow for it.
What hasn’t changed is that we do get a 2D platform, though, like the immediate precedent, with great 3D effects here (the developers make fun of the 2.9D). However, the tracks this time are better blowing into space, and although the experience of running left and right still remains, there are a lot more branches. It is especially impressive, as you can often see it on the far sections of the track where all the sights are located, as well as your opponents. So there is no problem with the scenery, the levels are well furnished, the environment alone might be neglected in some places. The camera, rotating at 2.9D, inadvertently approaches a rock or other landmark that isn’t really equipped for such a telephoto screen (which means there are some faded textures and / or overly angular patterns), but luckily that’s not the case.
The walkways are nice and then fall off the screen, the graphics are pretty sharp, and by the way, the dirt is comfortable too. Without exaggeration, it’s more like watching an animated movie, which is no wonder, because it is. The movies are made the same way with the game engine, but are pre-recorded for maximum effect and simplicity, so they are not viewed in real time. Perhaps the dialogues could only be criticized, because although the dubbed actors had exposed themselves, I often greeted them in an unnecessary word lesson. That is, some of the scenes would have been much better and more effective if there were fewer Domas. This also applies to the in-game disus, because there is one (which is another novelty, at least quantitatively).
The story continues exactly where it left off. Abe freed 299 companions (because everyone was so good, right?) And celebrated him with less meritorious inaction and lesser merit. Of course, as usual, juveniles will not stay in this bed for long. Molluck, the master glucagon in Rupture Farms, thirsts for revenge for destroying a well-functioning meat plant in a cheeky manner. So our makeshift base is under heavy attack, so we have to flee again in the meantime, news of our past work is spreading elsewhere, many of our comrades in the area are stirring up rebellions, but freed colleagues are starting to wipe them out due to a mysterious illness. Revealing these tears in our necks, as well as revealing the secret that the dying slime is entrusting us with its last breath: Find the mysterious Guardian and give it the most mysterious package.
The entire adventure, as in the past, is a cohesive story, but this time much more than that, it is loosened tightly into the tracks. There are a total of 15 levels, however, they are separate units. The mods launched during our journey are not counted in the game as a whole, but separately. Anyone who succeeds in freeing 80% of those enslaved will have good and bad karma otherwise. Depending on our performance, we can also see four types of completions at the end of the game. If we only achieve a positive result on up to 6 paths, we can see the worst end result. If this number is 7-11, then we are “qualified” for a bad ending (as opposed to the previous, longer movie), and if more than that, we get two additional levels and a good ending. The fourth difference, when we finish each level with good karma, is to add an additional additive to the fair version.
However, the newsline does not stop there, there are quite a few things to be told, and unfortunately not all of them are happy. One of the most painful things for me is that they altered Abe’s communication in an almost incomprehensible way. No words like “Hello” or “Follow me” etc. Perfect single lines, but the protagonist calls for the same functions in more complex sentences (a huge disappointment on my part). Unfortunately, its makers also touched upon the checkpoint system, and from a bad point of view. The method remains the same (we can save to tables), but the ability to quickly save and load is taken from us. They may have wanted to increase the challenge by doing so, but it backfired. Because if you are very used to it and not resting, you can still achieve the same effect, just run a little jog (there are places where checkpoints are close).
The biggest innovation is that the usual gameplay is seen using a lottery crafting system. All this means that we will be able to collect a lot of things from different chests and safes on the fly (in the latter we can also hide them), but even by stealing opponents, we can either use them alone or make them. Additional tools are more complex than them. Most of the things acquired in this way can be used as a weapon, that is, you are already rolling one of the formulas of the previous part, which is more for defense and escape. The new game mechanics add a lot to the experience, but really it takes at least a lot. Although there are collectibles in the previous section (such as stones and bombs), there will be a lot here and after a while we will forget about it completely (i.e. it will take most of the playing time). In addition, some tools will not be used – once we understand them and are not forced to use them. But at least we have the opportunity to solve the puzzle in several ways, that is, we have the choice of the tool that we prefer. Another advantage is that we can also put some in the hands of our peers and encourage them to use them with aggressive or passive settings or not.
In the end, the usual black soup is left out, which unfortunately means that there are a lot of bugs in the game. A couple of patches have already been released and the software has improved a lot since release, but annoying bugs still remain. The most annoying thing is when the opponent gets stuck somewhere and we have to reload the last checkpoint, but there are missiles left in the air, hiding or disappearing (!) Modons, or minor flaws in beauty like a “rescue” left on the screen but never time Long before translation. Unfortunately, I have to mention in this section that management is not the best either. Veterans won’t be surprised, but a few times they’ll also swear by cumbersome targeting or inaccurate platform parts (when they don’t take over the next Abby after the jump).
However, technically, the picture is very positive. The PlayStation 5 version I tested produced a steady 60fps, 1440p resolution, and super-fast charging times, but the mode is similar to the Epic Games Store exclusive for PC. PS4 owners should be happy with 30fps and lower resolution (1080p), but the game can still be enjoyed. Plus, owners of the latest Sony device can put their feet in the game for free, as it includes this month’s PS Plus offer Oddworld: Soulstorm. In that regard, I was a bit surprised after the first round that only 0.1% of those who owned the game made the trophy for a good (but also bad) finish. But maybe not everyone was as crazy as if I was killing 50 Hours of Multiple Plays.
I honestly admit that I was afraid of this sequel. Even a week or two before the release, I wasn’t sure when I saw the game’s videos if I wanted the end result. The Oddworld: Soulstorm It looked a little complicated at first glance, and after survey I say it is, but it’s not necessarily a problem – the challenge has gotten different. The game is tough, but it’s not new to the fans, but nobody misses the bugs (they’ll likely disappear completely in one or two of the other spots). Perhaps the biggest criticism is that the entire adventure is probably too long selfishly, with lots of repetitive elements as well as less varied paths. So not everyone’s game is new strange worldBut as far as I’m biased, I can only recommend it despite my faults. On top of that, I look forward to a sequel (now brand new) that will maintain the path its predecessors took. ■
- It carries the legacy well
- Attractive graphics, high quality bushings
- Four types of achievement
- There are good ideas in crafting …
- … but we won’t be using some of it
- Lame checkpoint system
- Sometimes too much unnecessary duma
- A lot of bugs
- It is difficult to breastfeed
Minimum system requirements: 1.7GHz Intel Quad Core Processor, GeForce GTX 670 or equivalent GPU, 8GB RAM, Windows 7 64-bit
Recommended configuration: Intel Quad Core 2.3GHz, GeForce GTX 970 or equivalent GPU, 16GB RAM, Windows 10 64-bit
Suggestions for reading