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Pokémon Red / Blue can appear in up to 65,000 copies! [VIDEO]

Pokémon Red / Blue can appear in up to 65,000 copies! [VIDEO]

Had it not been for Miyamoto Shigeru, one of the important creators of Nintendo, Game Freak would have gotten an amazing (and untraceable) deal.

In the Do You Know Gaming video, we saw old interviews with the creative team behind the first generation Pokemon game, and Game Freak originally planned to have 65,000 different copies of the game, and we could have sensed thousands of differences depending on the number. They were assigned to us. The idea was shared with Miyamoto, who preferred different color palettes. The whole idea was in the coach ID. When we start the game we get a random number between 1 and 65000, it didn’t make much of an impact in the end, but the studio said it would have exceeded the type of Pokemon we encountered, and the shape from certain forests could have been based on that, 1996 in a PokeDex book published in Japan Only by Oota Takenori, a programmer,

The random number remained, but in the end, under the influence of Miyamoto, the two colors (red and green in Japan, red and blue in the West) decided the biggest differences. And in the 1997 Famiga 64, Tajiri Satoshi, founder of Game Freak, explained that she decided to change the concept because of her visit to Miyamoto. In the two versions, although the world has become the same, the differences are still noticeable. In the 2000 Pokemon Story book, also published in Japan only, he detailed that the tape randomly divides the number between 1 and 65,000, but that wild-caught Pokemon also had that number, so only 1 in 65,000 had a chance we got the same identifier when exchanging with others. This would have made players feel that each cassette was different, Miyamoto told, but the system, while interesting, was difficult to understand. If the players hadn’t seen the teams first, Miyamoto said, that wouldn’t have made sense, so Tajiri pointed toward the color and appearance of the games.

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Tajiri also said that during the early development of Pokémon it was possible to buy Pokémon for money, but so the player focused on grinding them rather than capturing them in the wild. They also considered paying for the trade-in when there was a clear difference between the values ​​of the two Pokemon they wanted to trade in, but this was already outside of their programming ability. Trading in-game money was different than with real-world referrals, and Game Boyon would have had a hard time doing so. There were a lot of snags, and the studio was more likely to realize what they wanted most, so they cut its value for money.

Tomisawa Akihito also talked about this: the developer said that we could have bought Pokémon in every city originally, so we could have bought a lot of money, but the idea that originally looked good is no longer there.

source: VGCAnd the VGC